HALO 3 Rules
Game Type: Slayer/
Team Slayer Only
*Rounds 1 & 2 will be set at 8 minutes, Later rounds
will have a 10 minute time limit!
Team Slayer (2v2 &
4v4)
Score to Win: 25
Weapons on Map: Rifles
Camo / Shields / Invisibility: Off
Vehicles: Mongooses Only
Starting Weapon: Battle Rifle
Host will be Random in Qualifying Rounds,
but will alternate.
Using stats from the Qualifiers, Host will
be given to the Higher Seeded Team, but will also
alternate.
Swords: On (Swords are less effective in
Halo 3 than in Halo 2)
Free for All:
Score to Win: Unlimited
Weapons on Map: Map Default
Camo / Shields / Invisibility: Off
Vehicles: Mongooses Only
Starting Weapon: Battle Rifle
Host will be Random in Early Rounds, but
will alternate.
Using stats from the early rounds, Host
will be given to the Higher Seeded Team, but will
also alternate.
Swords: On
General Rules:
*Because KOTC Events are about fun as much as
winning prizes, rude behavior will not be tolerated.
We have a Zero Tolerance Rule on threats
and/or screaming at anyone attending an event, if a
player
breaks this rule he or she will be escorted off of
the event grounds.
Wireless
controllers will only be accepted if the battery
pack is absent and a play n charge is used for
power.
Players who adjust the volume of the Game
play TVs will be disqualified.
No touching consoles without a Staff member
present, players who do so will be disqualified
(This rule is
enforced to protect equipment from theft and
damage).
If a problem arises with a controller or in
game settings notify a Staff member if you finish a
game with a loss and
then report the mishap no action will be taken.
Players must report within 5 mins of posted
start time or will be disqualified.
Team Colors will be Red & Blue only.
Protests
and Cheating
1. If you experience unfair play and the referee does
not catch it, please bring it to their attention. While
it is impossible for the referees to see everything that
is going on, they will do their best to prevent foul
play where it occurs.
2. If you do not bring expected cheating to the
attention of a referee and they do not notice, there
will be no penalty if you mention the unfair play after
the match has ended.
3. All decisions made by Pro Halo League officials are
final.
4. Any form of cheating can result in a ban from any and
all tournaments held by Pro Halo League without refund.
Remember, tournament
competitors must abide by all rules or risk
disqualification from matches, rounds, or tournaments
Any person that is disorderly will be at the beckon at local
authorities and will prosecuted to the full extent of the law.
All participants,
spectators etc must understand that the likeness of any person
attending this event has the potential of being used for promotional
and marketing purposes such as photo galleries, websites, voice,
promotional videos etc.
Bring
your own controller.
All payouts are based on the number of original paid signups, if
less than the designated players, the payout will be 50% of funds
brought in from original signups. |
|
Rules courtesy of EA Sports
Madden Challenge
2007 EA Sports
Madden NFL Challenge Code of Conduct
1. General
Conduct
· Players will
conduct themselves in a reasonable manner, maintaining a friendly
and polite demeanor to spectators, members of the press, tournament
or league officials, and to other players.
No Gambling.
· Players will
refrain from the use of vulgar language, if such language can be
heard or seen by spectators, other players or any other person.
· Abusive
behavior, including harassment and threats is prohibited.
· Physical
abuse, fighting or any threatening action or threatening language,
directed at any player, spectator, official or any other person is
prohibited.
· Abuse to
game stations, controllers or any tournament equipment is
prohibited.
· Any action
that interferes with play of a game, including but not limited to
purposely breaking a game station, interfering with power, and abuse
of in game pausing, is prohibited.
· Gambling,
including betting on the outcome of games is prohibited.
2. Dress Code
· Players must
wear attire appropriate to the circumstances and location at which
an event is taking place.
· Dress code
violations will result in a warning. If the player fails to correct
the violation, he/she will be disqualified.
3. Availability
for Awards
· Players must
be available for post-tournament awards ceremonies and interviews.
4. Violations
· Violation of
any rule, unless specifically stated otherwise, will result in
immediate disqualification and/or loss of winner status.
5. Game
Interruptions
· If a game is
interrupted intentionally by any player, that player will
immediately be disqualified.
· If a game
interruption is caused by outside circumstances such as a machine
error or loss of power, the game shall be continued from the point
of interruption, from the last recorded quarter if the point of
interruption cannot be determined, or replayed if the point of
interruption cannot be determined and no previous completed quarter
score has been recorded. In the case of a continued game, a new game
will be started and played to complete the number of quarters
necessary. The score of new play will be added to that of
interrupted play to determine a winner.
6. Referees
-
Each
division will begin play at its designated time, and play
matches at times as designated on site at the tournament.
-
Players not
present at the designated start time for any match will be
disqualified, and their opponent moved on to the next round of
play with a 7-0 score.
-
Players
will be shown their designated station, set up the game and
immediately begin play. Each player will have 2 minutes to
configure controls, lineups, audibles and settings. (Custom
packages and custom hot routes cannot be used, nor can anything
else that is not available in the in-game pause menu.)
-
All 2
minute/quarter games are designated 45 minutes of real time to
play, including set up (2 minutes per player.) All 3
minute/quarter games are designated 60 minutes of real time to
play, including set up (2 minutes per player.) These time
designations are referred to as the REAL TIME LIMIT for a game.
-
Any
games not completed within the real time limit will be ruled
a win for whoever is leading after the real time limit is
reached.
-
In the
case of any game being tied when the real time limit is
reached, the game will continue until someone scores. No
further timeouts can be called.
-
If the
end of a regulation game is reached in a game that has gone
beyond the real time limit, or an overtime period ends and
the players are still tied, the game will go to a grudge
match and play like it was overtime.
-
There
is no real time limit for regional final games.
-
No one
is allowed to stand in front of the TV while setting
audibles or anything similar.
-
The
tournament officials and organizers may suspend the real
time limit prior to the start of any game, group of games,
or round of play, or at any time in any game announce the
real time limit is suspended.
-
One player
is given the CHOICE of being home or away team.
-
During
divisional play the lower numbered wristband always has home
field advantage
-
Players
will be responsible to keep track of the time remaining, score,
possession and field position. Players will track the score at
least after each quarter to be used for resets in case of
machine problems. The intention of this rule is for players to
be aware of the score and situation so if a game is interrupted,
the situation can be restored. In all situations possible,
tournament referees will monitor the game situation for restore
in the event of game interruptions.
-
Players
will raise their hands at the end of the game so a referee can
record their score. Only scores reported to the referee are
official.
-
Players are
not allowed to alter any tournament saved settings
-
There are
position for position subs only(exception to this rule is if the
cpu allows you to package players to different positions)
-
The Wide
receiver double pass Play is prohibited from all tournament play
-
No replays
or game interruptions, except for designated time outs and
pauses to report scores, will be allowed.
-
Players may
pause the game at any time as long as they have a time out
remaining and call that time out. Players have 30-seconds for
time-outs. If the time is exceeded, or if a player pauses the
game without having time outs remaining:
-
No
changes can be made during a game pause that a player makes
without calling a time out.
-
If on
Defense, the player will encroach until the offensive player
has a new first down. Such encroachments will be immediate,
running as little clock as possible. The Offensive player
can elect to not enforce this penalty if the ball is inside
the defender's 20 yard line.
-
If on
Offense, the player will take a 10-yard loss by running
backwards, out of bounds. The Defender will cooperate with
this by pulling his defenders as far as possible back from
the line, and by running deep coverage with no blitz.
-
Both
players will call plays to enforce the penalty as quickly as
possible.
-
If the
game is near the end, and the penalty cannot be enforced
because too little time remains (the game clock would run
out,) then the game will be paused and the referee will
determine how the game will proceed. Such a ruling will be
made to the disadvantage of the player that violated the
time-out rule.
-
Each
division will play through determining a winner without breaks
in play. Players who win in Divisional rounds must remain on
site and be ready to play subsequent matches at the instruction
of tournament officials.
-
Divisions
will play their first round at the Division's designated start
time. Schedules for subsequent rounds will be posted at the
event, and may be posted on the Madden Challenge web site.
-
Controllers
are supplied by the tournament. If a controller is defective, a
player must pause the game and notify the referee. Results of a
play can be reversed at the discretion of the referee if the
notification is made before the ball is snapped for the next
play. The referee will determine the controller status in making
such a decision. You may only attempt an on-side kick during the
last two minutes of the 2nd and 4th quarters, and, you must be
behind in points to attempt an on-side kick.
7. Game Process
· All
Tournament Participants must check-in with the onsite Tournament
Director at least thirty (30) minutes prior to the start of the
days Regional Tournament play. Participants who are not checked-in
at least thirty (30) minutes prior to the days Tournament play may
be eliminated from the Tournament and/or replaced with an alternate,
in the Tournament Directors sole discretion.
· All
registrants accepted to the tournament will receive a wrist band.
-
Note:
Check-in is done and numbers assigned in the order people stand
in line at the event. Once a number is issued, even if it
matches a player against a relative or friend, the number is
final. To ensure you don't face a friend or relative in an early
round, get some distance in line and ask the friend/relative
their number if they have it before yours is issued. If
possible, accommodations for these situations will be made if
the registration staff is notified prior to issuing a number.
8. Tournament
Process
· There is a 28
point mercy Divisional games. If either
player gains a lead of 28 or more points in a game, the game is
ended with the player leading declared the winner. The mercy rule
may be suspended at any time in a tournament, even in the middle of
a game. rule in
9. Video taping
· Video taping
at KOTC events is not allowed.
10. Revisions
· All rules
are subject to change, and changes may be posted without notice.
· It is each
player's responsibility to know and understand the rules as they
exist the day of the tournament. Changes may be made on the day of a
tournament to rules or tournament format if necessary to accommodate
special circumstances. Rules are subject to change, and the word of
a tournament official is final.
11. In-game
rules
· All games
are played on the Xbox 360 version of Madden NFL 08 and PS2
version.
· All game
play is 2 minute quarters. Semi-Finals and/or Finals play may be 3
minute quarters, if mutually agreed by both finalists and the
tournament director. The tournament director, however, will have
final say in the length of Semi-Final and Final game duration.
· No coaching
allowed (people in the crowd telling the player what to do while
playing)
· EA reserves
the right to add or remove any rules as needed.
· No memory
cards or saved games allowed.
· Bring your
own controller
· Game played
will be PLAY NOW
· Any regular
season teams, as installed with the original game, can be selected.
Both players can select the same team.
· Playbook:
Any
· Shaking,
jiggling - looking left and right in rapid succession to shake the
screen - is prohibited. Any other action designed to disrupt the
opposing player's view of the field or ability to select controlled
players is prohibited.
· Gameplay
-
Quarter
Length: 2 minutes (non playoff games)
-
Skill: All
Madden
-
Injuries:
On
-
Fatigue: On
-
Accelerated
Clock: Off
-
Madden
Challenge: Off
-
Random
Weather: Off
· Custom Game
-
Player
Lock: On (Can be set to ON or OFF by each player in personal
config.)
-
Auto Subs:
On (Out 65%; In 85% - Can be set ON or OFF by each player in
control config.)
-
Pass Mode:
Default (Player preference - Can be set by each player in
personal config.)
-
Fair Play:
On
-
4th Down
and 2 Point Conversion limitations within Fair Play will be
turned OFF
· Penalties
-
Penalties:
On
-
Offsides:
On
-
All
penalties at Middle slider
· AI
· All assists:
Off
· All Meters:
Middle
· Human and
CPU: All sliders at middle setting
-
Easy Play:
Off
-
Audibles,
Depth Chart, substitutions - Players have 2 minutes each to set
audibles, depth chart, substitutions
-
Video
-
Camera-
Madden
-
Screen
Format: (4:3 TV)
-
1st
Down lines displayed
-
Player
Names displayed
-
Auto
Replay: off (May be ON in Finals)
-
Audio
-
Settings
will be saved on the system if possible.
-
If game
settings are found to be wrong during a game, the settings will
be corrected and the game will proceed.
-
The Wide
receiver double pass Play is prohibited from all tournament play
-
Overtime
-
Sudden
Death will be played until a winner is determined.
-
If tied
after 1 OT, play GRUDGE MATCH (start a new game) with same
HOME and AWAY teams. This game is to be played until someone
scores. Continue additional games including OT until one
player wins.
-
Any person that is
disorderly, gambling, etc will be at the beckon at local authorities and
will prosecuted to the full extent of the law.
-
All
participants, spectators etc must understand that the
likeness of any person attending this event has the
potential of being used for promotional and marketing
purposes such as photo galleries, websites, voice,
promotional videos etc.
Bring your own
controller.
All payouts are based on the number of original paid
signups, if less than the designated players, the payout
will be 50% of funds brought in from original signups.
|