Please Remember To Bring Your Own Controller

There is a $5 Spectator Fee For Those Who Just Want To Watch

HALO 3 Rules
Game Type: Slayer/ Team Slayer Only

*Rounds 1 & 2 will be set at 8 minutes, Later rounds will have a 10 minute time limit!

Team Slayer (2v2 & 4v4)
•        Score to Win: 25
•        Weapons on Map: Rifles
•        Camo / Shields / Invisibility: Off
•        Vehicles: Mongooses Only
•        Starting Weapon: Battle Rifle
•        Host will be Random in Qualifying Rounds, but will alternate.
•        Using stats from the Qualifiers, Host will be given to the Higher Seeded Team, but will also alternate.
•        Swords: On (Swords are less effective in Halo 3 than in Halo 2)

Free for All:
•        Score to Win: Unlimited
•        Weapons on Map: Map Default
•        Camo / Shields / Invisibility: Off
•        Vehicles: Mongooses Only
•        Starting Weapon: Battle Rifle
•        Host will be Random in Early Rounds, but will alternate.
•        Using stats from the early rounds, Host will be given to the Higher Seeded Team, but will also alternate.
•        Swords: On

General Rules:
*Because KOTC Events are about fun as much as winning prizes, rude behavior will not be tolerated.

•        We have a Zero Tolerance Rule on threats and/or screaming at anyone attending an event, if a player
breaks this rule he or she will be escorted off of the event grounds.

•        
Wireless controllers will only be accepted if the battery pack is absent and a play n’ charge is used for
power.


•        Players who adjust the volume of the Game play TV’s will be disqualified.

•        No touching consoles without a Staff member present, players who do so will be disqualified (This rule is
enforced to protect equipment from theft and damage).

•        If a problem arises with a controller or in game settings notify a Staff member if you finish a game with a loss and
then report the mishap no action will be taken.

•        Players must report within 5 mins of posted start time or will be disqualified.

•        Team Colors will be Red & Blue only.
 

 


Protests and Cheating
1. If you experience unfair play and the referee does not catch it, please bring it to their attention. While it is impossible for the referees to see everything that is going on, they will do their best to prevent foul play where it occurs.
2. If you do not bring expected cheating to the attention of a referee and they do not notice, there will be no penalty if you mention the unfair play after the match has ended.
3. All decisions made by Pro Halo League officials are final.
4. Any form of cheating can result in a ban from any and all tournaments held by Pro Halo League without refund.

Remember, tournament competitors must abide by all rules or risk disqualification from matches, rounds, or tournaments

Any person that is disorderly will be at the beckon at local authorities and will prosecuted to the full extent of the law.

All participants, spectators etc must understand that the likeness of any person attending this event has the potential of being used for promotional and marketing purposes such as photo galleries, websites, voice, promotional videos etc. 

Bring your own controller.   All payouts are based on the number of original paid signups, if less than the designated players, the payout will be 50% of funds brought in from original signups.

 

Rules courtesy of EA Sports Madden Challenge

2007 EA Sports Madden NFL Challenge Code of Conduct

1. General Conduct

·  Players will conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to spectators, members of the press, tournament or league officials, and to other players. No Gambling.

·  Players will refrain from the use of vulgar language, if such language can be heard or seen by spectators, other players or any other person.

·  Abusive behavior, including harassment and threats is prohibited.

·  Physical abuse, fighting or any threatening action or threatening language, directed at any player, spectator, official or any other person is prohibited.

·  Abuse to game stations, controllers or any tournament equipment is prohibited.

·  Any action that interferes with play of a game, including but not limited to purposely breaking a game station, interfering with power, and abuse of in game pausing, is prohibited.

·  Gambling, including betting on the outcome of games is prohibited.

2. Dress Code

·  Players must wear attire appropriate to the circumstances and location at which an event is taking place.

·  Dress code violations will result in a warning. If the player fails to correct the violation, he/she will be disqualified.

3. Availability for Awards

·  Players must be available for post-tournament awards ceremonies and interviews.

4. Violations

·  Violation of any rule, unless specifically stated otherwise, will result in immediate disqualification and/or loss of winner status.

5. Game Interruptions

·  If a game is interrupted intentionally by any player, that player will immediately be disqualified.

·  If a game interruption is caused by outside circumstances such as a machine error or loss of power, the game shall be continued from the point of interruption, from the last recorded quarter if the point of interruption cannot be determined, or replayed if the point of interruption cannot be determined and no previous completed quarter score has been recorded. In the case of a continued game, a new game will be started and played to complete the number of quarters necessary. The score of new play will be added to that of interrupted play to determine a winner.

6. Referees

  • Each division will begin play at its designated time, and play matches at times as designated on site at the tournament.
  • Players not present at the designated start time for any match will be disqualified, and their opponent moved on to the next round of play with a 7-0 score.
  • Players will be shown their designated station, set up the game and immediately begin play. Each player will have 2 minutes to configure controls, lineups, audibles and settings. (Custom packages and custom hot routes cannot be used, nor can anything else that is not available in the in-game pause menu.)
  • All 2 minute/quarter games are designated 45 minutes of real time to play, including set up (2 minutes per player.) All 3 minute/quarter games are designated 60 minutes of real time to play, including set up (2 minutes per player.) These time designations are referred to as the REAL TIME LIMIT for a game.
    • Any games not completed within the real time limit will be ruled a win for whoever is leading after the real time limit is reached.
    • In the case of any game being tied when the real time limit is reached, the game will continue until someone scores. No further timeouts can be called.
    • If the end of a regulation game is reached in a game that has gone beyond the real time limit, or an overtime period ends and the players are still tied, the game will go to a grudge match and play like it was overtime.
    • There is no real time limit for regional final games.
    • No one is allowed to stand in front of the TV while setting audibles or anything similar.
    • The tournament officials and organizers may suspend the real time limit prior to the start of any game, group of games, or round of play, or at any time in any game announce the real time limit is suspended.
  • One player is given the CHOICE of being home or away team.
    • During divisional play the lower numbered wristband always has home field advantage
  • Players will be responsible to keep track of the time remaining, score, possession and field position. Players will track the score at least after each quarter to be used for resets in case of machine problems. The intention of this rule is for players to be aware of the score and situation so if a game is interrupted, the situation can be restored. In all situations possible, tournament referees will monitor the game situation for restore in the event of game interruptions.
  • Players will raise their hands at the end of the game so a referee can record their score. Only scores reported to the referee are official.
  • Players are not allowed to alter any tournament saved settings
  • There are position for position subs only(exception to this rule is if the cpu allows you to package players to different positions)
  • The Wide receiver double pass Play is prohibited from all tournament play
  • No replays or game interruptions, except for designated time outs and pauses to report scores, will be allowed.
  • Players may pause the game at any time as long as they have a time out remaining and call that time out. Players have 30-seconds for time-outs. If the time is exceeded, or if a player pauses the game without having time outs remaining:
    • No changes can be made during a game pause that a player makes without calling a time out.
    • If on Defense, the player will encroach until the offensive player has a new first down. Such encroachments will be immediate, running as little clock as possible. The Offensive player can elect to not enforce this penalty if the ball is inside the defender's 20 yard line.
    • If on Offense, the player will take a 10-yard loss by running backwards, out of bounds. The Defender will cooperate with this by pulling his defenders as far as possible back from the line, and by running deep coverage with no blitz.
    • Both players will call plays to enforce the penalty as quickly as possible.
    • If the game is near the end, and the penalty cannot be enforced because too little time remains (the game clock would run out,) then the game will be paused and the referee will determine how the game will proceed. Such a ruling will be made to the disadvantage of the player that violated the time-out rule.
  • Each division will play through determining a winner without breaks in play. Players who win in Divisional rounds must remain on site and be ready to play subsequent matches at the instruction of tournament officials.
  • Divisions will play their first round at the Division's designated start time. Schedules for subsequent rounds will be posted at the event, and may be posted on the Madden Challenge web site.
  • Controllers are supplied by the tournament. If a controller is defective, a player must pause the game and notify the referee. Results of a play can be reversed at the discretion of the referee if the notification is made before the ball is snapped for the next play. The referee will determine the controller status in making such a decision. You may only attempt an on-side kick during the last two minutes of the 2nd and 4th quarters, and, you must be behind in points to attempt an on-side kick.

7. Game Process

·  All Tournament Participants must check-in with the onsite Tournament Director at least thirty (30) minutes prior to the start of the day’s Regional Tournament play. Participants who are not checked-in at least thirty (30) minutes prior to the day’s Tournament play may be eliminated from the Tournament and/or replaced with an alternate, in the Tournament Director’s sole discretion.

·  All registrants accepted to the tournament will receive a wrist band.

  • Note: Check-in is done and numbers assigned in the order people stand in line at the event. Once a number is issued, even if it matches a player against a relative or friend, the number is final. To ensure you don't face a friend or relative in an early round, get some distance in line and ask the friend/relative their number if they have it before yours is issued. If possible, accommodations for these situations will be made if the registration staff is notified prior to issuing a number.

8. Tournament Process

·  There is a 28 point mercy Divisional games. If either player gains a lead of 28 or more points in a game, the game is ended with the player leading declared the winner. The mercy rule may be suspended at any time in a tournament, even in the middle of a game. rule in

9. Video taping

·  Video taping at KOTC events is not allowed.

10. Revisions

·  All rules are subject to change, and changes may be posted without notice.

·  It is each player's responsibility to know and understand the rules as they exist the day of the tournament. Changes may be made on the day of a tournament to rules or tournament format if necessary to accommodate special circumstances. Rules are subject to change, and the word of a tournament official is final.

11. In-game rules

·  All games are played on the Xbox 360™ version of Madden NFL 08 and PS2 version.

·  All game play is 2 minute quarters. Semi-Finals and/or Finals play may be 3 minute quarters, if mutually agreed by both finalists and the tournament director. The tournament director, however, will have final say in the length of Semi-Final and Final game duration.

·  No coaching allowed (people in the crowd telling the player what to do while playing)

·  EA reserves the right to add or remove any rules as needed.

·  No memory cards or saved games allowed.

·  Bring your own controller

·  Game played will be PLAY NOW

·  Any regular season teams, as installed with the original game, can be selected. Both players can select the same team.

·  Playbook: Any

·  Shaking, jiggling - looking left and right in rapid succession to shake the screen - is prohibited. Any other action designed to disrupt the opposing player's view of the field or ability to select controlled players is prohibited.

·  Gameplay

  • Quarter Length: 2 minutes (non playoff games)
  • Skill: All Madden
  • Injuries: On
  • Fatigue: On
  • Accelerated Clock: Off
  • Madden Challenge: Off
  • Random Weather: Off

·  Custom Game

  • Player Lock: On (Can be set to ON or OFF by each player in personal config.)
  • Auto Subs: On (Out 65%; In 85% - Can be set ON or OFF by each player in control config.)
  • Pass Mode: Default (Player preference - Can be set by each player in personal config.)
  • Fair Play: On
  • 4th Down and 2 Point Conversion limitations within Fair Play will be turned OFF

·  Penalties

  • Penalties: On
  • Offsides: On
  • All penalties at Middle slider

·  AI

·  All assists: Off

·  All Meters: Middle

·  Human and CPU: All sliders at middle setting

  • Easy Play: Off
  • Audibles, Depth Chart, substitutions - Players have 2 minutes each to set audibles, depth chart, substitutions
  • Video
    • Camera- Madden
    • Screen Format: (4:3 TV)
    • 1st Down lines displayed
    • Player Names displayed
    • Auto Replay: off (May be ON in Finals)
  • Audio
    • Announcer On or Off
  • Settings will be saved on the system if possible.
  • If game settings are found to be wrong during a game, the settings will be corrected and the game will proceed.
  • The Wide receiver double pass Play is prohibited from all tournament play
  • Overtime
    • Sudden Death will be played until a winner is determined.
    • If tied after 1 OT, play GRUDGE MATCH (start a new game) with same HOME and AWAY teams. This game is to be played until someone scores. Continue additional games including OT until one player wins.
    • Any person that is disorderly, gambling, etc will be at the beckon at local authorities and will prosecuted to the full extent of the law.
    • All participants, spectators etc must understand that the likeness of any person attending this event has the potential of being used for promotional and marketing purposes such as photo galleries, websites, voice, promotional videos etc. 

      Bring your own controller.   All payouts are based on the number of original paid signups, if less than the designated players, the payout will be 50% of funds brought in from original signups.

 

TOURNAMENT SCHEDULE

Doors open @ 9 AM
Signups open @ 9 AM - 10:30 AM**
SSBM 1v1 Tournament starts at 10:30 AM
Tournament is scheduled to end by 4PM

TOURNAMENT RULES

~ Double elimination brackets


~ Three (3) stock


~ Six (6) minute time limit


~ Each round is best of three (3) matches; Finals and semi-finals are best of five (5) matches


~ Players have 1 minute to select a character, after which point it will revert to DOUBLE

 BLIND PICK. After the first game is played, the winning player may elect to change characters followed by the losing player. This pattern continues for all of the following matches.


~ All stages will be chosen by random select or may be agreed upon by the players.


~ The same stage cannot be played twice during a set.


~ Tie Breaker Rule - Ties will be determined by SUDDEN DEATH


~ Random Stages - Final Destination, Battlefield, Fountain of Dreams, Kirby 64,
Pokemon Stadium, Yoshi's Story, DK64, Corneria


~ Each player is allowed to STRIKE (ban) a stage from the random list for the duration of each set. DO NOT REMOVE THE STAGE FROM THE RANDOM STAGE LIST< JUST QUIT THE MACTH!


~ Items will be turned OFF


~ In the event of an equipment malfunction, the match will be restart from the beginning NO MATTER WHAT!


~ Glitches used hat stop your opponent from controlling their character, freezing the match, or in some way distort the physics of the game are banned. Using them will result in the IMMEDIATE forfeit of the match.


~ Stalling tactics of any kind are BANNED. You may use these techniques to return to the stage ONLY. Using a stalling glitch/tactic to indefinately stall a match will result in an immediate forfiet.


~ Nintendo Standard WIRED
controllers only. NO WAVEBIRDS! Anyone caught using a modded controller will be disqualified.
~ All rules are subject to change and will be fully enforced by tournaments officials. Officials will be on the floor available for assistance at anytime.
 

Any person that is disorderly will be at the beckon at local authorities and will prosecuted to the full extent of the law.

 

All participants, spectators etc must understand that the likeness of any person attending this event has the potential of being used for promotional and marketing purposes such as photo galleries, websites, voice, promotional videos etc. 

Bring your own controller.   All payouts are based on the number of original paid signups, if less than the designated players, the payout will be 50% of funds brought in from original signups.

 
 
First round - Seeding round. This will be one song that everyone will play on MEDIUM. The scores will be taken and that will show where you are seeded for this tournament.

Second round - the mode setting will be changed HARD. Competition will be based on one song chosen by the judge winner take all.

Third round - the mode setting will stay on HARD. Competition from this point will be based on composite score over 2 songs. Each player will pick one song. This format will continue until the finals.

Final Round - To Determine First and Second place - the final round will have 3 songs - chosen by the judge, winner will be based on composite score.